______  _     _ _     _ ______  _______ ______         
(_____ \| |   | | |   | (_____ \(_______)  ___ \   /\   
 _____) ) |__ | | |___| |_____) )_____  | |   | | /  \  
|  ____/|  __)| |\_____/(_____ (|  ___) | |   | |/ /\ \ 
| |     | |   | |  ___        | | |_____| |   | | |__| |
|_|     |_|   |_| (___)       |_|_______)_|   |_|______|
                                                        

ROADMAP

SYSTEMS COMING ONLINE

Tinder Matchmaking for Fights

Swipe-based opponent discovery. No brackets. No waiting.

IN DEVELOPMENT

Clans

Persistent groups. Shared identity. Long-term rivalry.

IN DEVELOPMENT

Arena Champions

Permanent recognition for those who dominate an arena.

LOCKED

Clans Zone Warfare :: Conquer the Grid

Territory control between clans across the Phyrena grid.

LOCKED

2x2 and 3x3 Modes

Team-based combat. Coordination over individuality.

LOCKED

Inventory

Items, equipment, and earned assets bound to your profile.

LOCKED

Missions and Bounties

Objectives, challenges, and player-driven targets.

LOCKED

Skill Trees

Progression paths that define how you fight.

LOCKED

Armour Crafting

Build, modify, and specialize your defensive loadout.

LOCKED

ELO

Skill-based rating. Transparent. No inflation.

LOCKED