Tinder Matchmaking for Fights
Swipe-based opponent discovery. No brackets. No waiting.
IN DEVELOPMENT ______ _ _ _ _ ______ _______ ______
(_____ \| | | | | | (_____ \(_______) ___ \ /\
_____) ) |__ | | |___| |_____) )_____ | | | | / \
| ____/| __)| |\_____/(_____ (| ___) | | | |/ /\ \
| | | | | | ___ | | |_____| | | | |__| |
|_| |_| |_| (___) |_|_______)_| |_|______|
SYSTEMS COMING ONLINE
Swipe-based opponent discovery. No brackets. No waiting.
IN DEVELOPMENTPersistent groups. Shared identity. Long-term rivalry.
IN DEVELOPMENTPermanent recognition for those who dominate an arena.
LOCKEDTerritory control between clans across the Phyrena grid.
LOCKEDTeam-based combat. Coordination over individuality.
LOCKEDItems, equipment, and earned assets bound to your profile.
LOCKEDObjectives, challenges, and player-driven targets.
LOCKEDProgression paths that define how you fight.
LOCKEDBuild, modify, and specialize your defensive loadout.
LOCKEDSkill-based rating. Transparent. No inflation.
LOCKED